Developer Log, 20 Feb 2020

Since you enjoyed the post about the development of a #indiegame, we decided to fill you in with more exclusive “behind the scene” news about Doom & Destiny #WORLDS.

The pic shows the evolution of an island: from concept to first prototype to implementation.
The whole level was resized because we are aiming to better performance and seamless transition between islands.
Better performance means a better gaming experience… And less trouble to our level designer ’cause filling bigger worlds is very hard!

Stay tuned for more geeky gossips about the upcoming Doom & Destiny #WORLDS!