Developer Log, 20 Feb 2020

Since you enjoyed the post about the development of a #indiegame, we decided to fill you in with more exclusive “behind the scene” news about Doom & Destiny #WORLDS.

The pic shows the evolution of an island: from concept to first prototype to implementation.
The whole level was resized because we are aiming to better performance and seamless transition between islands.
Better performance means a better gaming experience… And less trouble to our level designer ’cause filling bigger worlds is very hard!

Stay tuned for more geeky gossips about the upcoming Doom & Destiny #WORLDS!

Developer Log, 18 Febbraio 2020

Have you ever wondered how video games are made?

While the work on Doom & Destiny #WORLDS started in 2017, our game designer only started recording his day by day work on paper in March 2018.
2 years later, he reached page 200 

He does it to help visualize his mad thoughts about the game and keep track of small bugs and hot fixes (big ones need a big computer).

Does any one of you nerds is a game developer? Do you still use pen & paper to support your work? Do you still use pens or paper in 2020?

FUN FACT: the reason why we still use paper is because in 2012 we printed many, MANY, pre-filled receipts hoping to speed up the sales during a fair. Long story short, we didn’t sell anything and we were left with a ton of half used sheets of paper. Instead of throwing them away, we decide to “recycle” them using the white back of each paper.

Developer Log, 12 Feb 2020


We are aware that many of you are asking for a closed/open beta of the game, but we built Do&De Worlds differently from our previous works.
In our previous games, each small area was done from start to finish (mapping, enemies, treasure, dialogues), but in Worlds, we focus on each aspect on the WHOLE game.
So, for example, we started mapping the WHOLE world, then we moved to add the trees, then the bushes, then the treasures… and so on.

Now it’s the time for the story and the dialogues.

If we release now a DEMO, the game will be unplayable ’cause the player will have NO IDEA where to go and what to do as even the smallest goal or item description is not explained.

This is how HeartBit Interactive works… This is ho DESTINY works!

We hope this long post didn’t bore you to death.

Stay tuned for more!

Developer Log, 28 Jan 2020

Can this big stony head really be smarter than Francis???
The story of Doom & Destiny #WORLDS is really full of twists!

But the biggest mystery is: why that stony head is wearing sunglasses in a cold and snowy environment???

I guess we have to wait Benjamin to finish writing all the dialogues!

More news about Do&De #WORLDS development coming soon!