Developer Log, 20 December 2019

This month was spent testing and bug fixing… Mostly bug fixing since for every hour of game play tested we ended up with 3 hours of debugging 😅
 
Snow was particularly tricky to implement, but now, if the weather is cold, instead of raining, it snows and the ground is randomly covered in sweet sweet white snow ☃️
Now the player can build snowmen for no particularly reason 😁
 
Let’s close this log wishing you all happy holidays.
We are going to take a break till next year, so…
MERRY FLYING SPAGHETTI MONSTER 🍝
see you in 2020 🎉
 
#NerdsNeverDie #NerdsGoOnVacation

Developer Log, 18 December 2019

Since the “open world” nature of Doom & Destiny #WORLDS, we noticed it would be hard to pinpoint an island or a place to a friend. We decided to add a name to every island and a symbol to showcase the “tier” which is the challenges and the rewards it features.

Now the hard part is to come up for a name for every island 😁

#NerdsNeverDie

Dev Log, 12 December 2019

We never tried a dev log before. We’ve always been too busy or too lazy (mostly lazy) to start one… So please forgive us if it lose momentum, but we really wanted to keep you posted on the development of Doom & Destiny #WORDLS 🐉
 
Today we spent a lot of time testing the game. It’s very easy when you’re in a small team to lose track of your game, keep developing stuff and never test it. So, today, we played for a few hours and found so many bugs that if there were a “indie game bug award of 2019” we would probably have won it! We spent more time writing bug reports than playing 😅
 
May the Flying Spaghetti Monster have mercy of our soul!
 
#NerdsNeverDie

Heartbit Interactive update

Hello dudes and dudettes!
This is HeartBit Interactive, the nerds behind Doom & Destiny.

We are aware that we haven’t been posting for a while, but it’s because we have been working a lot 🤖
When we are under heavy work stress, we are less “social” and more “workaholic”… This is how the mighty Flying Spaghetti Monster made us 🍝

Let’s recap:
– CONSOLES: we are currently porting Do&De ADVANCED on #Switch, #PS4 and #XOne. The reason the porting is taking so long is due to the online features of D&De Adv, which are very hard to port on console. We wished to release the game by the end of this years, but porting takes a lot of time and we strongly believe it’s not gonna happen, so our goal will be first half of 2020 😀

– DOOM & DESTINY WORLDS: many of you are asking us when the game will be released. We don’t have a date, but we aim for a PC release in the first half of 2020, after the porting of Advanced on Console. We will try to keep you posted on more news, screenshots and videos 🐉

What we ask you is to be patient and pray the mighty Flying Spaghetti Monster to give us the power to code faster and defeat random encounters!!!

#NerdsNeverDie