the update is real! 1.2 is out.
just check what’s new here on this list!
– 4 new dungeons where the final reward is a power up version of one of the MAGIC RINGS
– 3 arenas
– Red Ninja (santa) house, fight, red ninja’s shop
– Mage Tower completely explorable
– Fishermen Houses that can call back your boat.
– Overall combat/enemies rebalance
– Around 10 new weapons/armors (most of them are in the Mage Tower) plus a lot more as unique rewards in the Arenas
– New Side Quest -> Hocus Pocus
– Cockatrice Side Quest Fixed
– Rebalance of all the Powers in the game (from damage/mp cost to sell location)
– New powers added (Combustion, Ice Wall, Charges, all the powers sold at the Mage Tower)
– New Passive Powers (that cost 2 PP)
– Rebalancing of the effect of SPD,EVA,CRI and RES
– Spelling errors fixed (most of)
– Fixed Amazing Bullman transition into bushes;
– Fixed Judas randomly appearing after being killed;
– Chapter 3 dungeon light and Zeppeling bug from old save files are now fixable by a character in Dark Eidous lab
– Level cap increased to 40 (was 30), skill cap increased to 78 (was 55)
– Secret Boss is now much stronger, balanced for a 40 lvl party with powered rings
+ New lighting system, faster, more realistic and subtle lights and shadows
+ New binary save system (abt 10 times faster)
+ Fixed a bug where savefiles became bigger and bigger every time slowing down the game
+ Controller now rumbles when screen shakes
+ Screen shakes when player or enemy get hit
+ Added an HP/MP bar animation so when damaged/healed the bar fills slowly
+ Added a smart bar that indicates an average effect that an action has on HP/MP of a friend/foe
+ Added Minimap markers for visited locations
+ Animation graphic size reduced to make loading faster
shit just got real!