GUESS WHO WILL BE BACK in Doom & Destiny #WORLDS!
We are aware that many of you are asking for a closed/open beta of the game, but we built Do&De Worlds differently from our previous works.
In our previous games, each small area was done from start to finish (mapping, enemies, treasure, dialogues), but in Worlds, we focus on each aspect on the WHOLE game.
So, for example, we started mapping the WHOLE world, then we moved to add the trees, then the bushes, then the treasures… and so on.
Now it’s the time for the story and the dialogues.
If we release now a DEMO, the game will be unplayable ’cause the player will have NO IDEA where to go and what to do as even the smallest goal or item description is not explained.
This is how HeartBit Interactive works… This is ho DESTINY works!
We hope this long post didn’t bore you to death.
Stay tuned for more!
Can this big stony head really be smarter than Francis???
The story of Doom & Destiny #WORLDS is really full of twists!
But the biggest mystery is: why that stony head is wearing sunglasses in a cold and snowy environment???
I guess we have to wait Benjamin to finish writing all the dialogues!
More news about Do&De #WORLDS development coming soon!
Not to argue or anything, but WE were delaying games before it was cool 🍝
Making games is a difficult job 🐉
Making the assets (graphic, music, stuff like that) is hard, but managing to make the game FUN is super giga hard.
There is no mathematical formula or exact rule to follow…
Managing to combine every aspect of the game and craft a memorable gaming experience is like magic:
if you do it right, amazing things might happen,
but if you don’t, it might backfire on you, #blow your hands, #burn your skin and turn you into a #frog 🧙♂️💥🐸
Since the “open world” nature of Doom & Destiny #WORLDS, we noticed it would be hard to pinpoint an island or a place to a friend. We decided to add a name to every island and a symbol to showcase the “tier” which is the challenges and the rewards it features.
Now the hard part is to come up for a name for every island 😁
Hello dudes and dudettes!
This is HeartBit Interactive, the nerds behind Doom & Destiny.
We are aware that we haven’t been posting for a while, but it’s because we have been working a lot 🤖
When we are under heavy work stress, we are less “social” and more “workaholic”… This is how the mighty Flying Spaghetti Monster made us 🍝
– CONSOLES: we are currently porting Do&De ADVANCED on #Switch, #PS4 and #XOne. The reason the porting is taking so long is due to the online features of D&De Adv, which are very hard to port on console. We wished to release the game by the end of this years, but porting takes a lot of time and we strongly believe it’s not gonna happen, so our goal will be first half of 2020 😀
– DOOM & DESTINY WORLDS: many of you are asking us when the game will be released. We don’t have a date, but we aim for a PC release in the first half of 2020, after the porting of Advanced on Console. We will try to keep you posted on more news, screenshots and videos 🐉
What we ask you is to be patient and pray the mighty Flying Spaghetti Monster to give us the power to code faster and defeat random encounters!!!
28th February (EU 🇪🇺) // 4th March (Americas 🇺🇸 ).
Doom & Destiny.
Sony PLAYSTATION 4.
Well, it took us quite a while, we even got delayed at the last second, but we finally made it.
Being able to have our first and beloved Doom & Destiny on #Playstation4 is for us an amazing achievem… ehm, we mean, amazing trophy
The first Doom & Destiny prototype saw the light of day in february 2009! TEN years ago!!!
If you were telling us, 10 years ago, that a small demo/prank about four friends of ours will be available today on #PS4, we would have rolled initiative and attacked you!
But here we are, ready for some more challenges and to entertain you even more! ⚡🍝🐉